A Better Tutorial


Regarding the current demo tutorial.

I've received many useful feedback from my friends! So I'd like to thank them if any of them are reading.

Now, one of the most common complaints is that the tutorial is really BAD. Alongside various UX problems and plenty of features. Resulting in information overload. Players don't know what to do or how to interact with the feature, some even forget a feature even exists!

This is the barrier that prevents players from getting into the game and actually playing it. Of course, when we get past that there is still a problem that needs fixing like the early game is too easy or some unit is too strong or too weak, too little content to make a meaningful/unique build, etc.

But all of that can be fixed later because if the player can't get past the first 5-10 min. Then they won't be able to experience that content anyway!

The go to method right now would be slowly feed the player information, the right information at the right time. I've already thinking of a way to implement the tutorial. And will focus on that part as fast as possible.

So stay tuned!

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